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Saints row 4 custom music
Saints row 4 custom music













saints row 4 custom music saints row 4 custom music saints row 4 custom music

Also have fun decoding the DMAV metadata, which contains subtitles among other things.

saints row 4 custom music

So far I've only actually tested this with the radio stations and a couple voice acting sound banks, but it should work with all other files in theory. I fixed up the code from my radio file extractor and added support to extracting DMAV metadata included with voiced soundclips. bnk_pc file in my packer code: (.mbnk_pc is just a copy of the header of. Need to find something somewhere that links the two. Data in audio banks looked promising, but looks completely unrelated. Tl dr: cannot find the files what 's in tables reference. The IDs in the tables all share references across files, but I can't find the meaning of these IDs. The audio bank files themselves are referenced by their in-file ID's in audio_banks.xtbl, but the the ID's for the individual audio files themselves are never referenced anywhere else in the game's resources. This poses a problem: Without knowing how the audio data in the tables is referenced to the audio banks, I can't format the audio bank files for custom music. I've performed several full scans resource for any references to that binary data and it is only referenced in the bank file and the bank header in soundboot.vpp_pc. I was thinking that this was the mysterious scattered about all the audio tables, but it's not. bnk_pc files have a header that lists the audio bank ID, and each entry in the databank includes a piece of binary data I can't decode. bnk_pc file, combined with a reference in the table audio_syncs.xtbl. In my quest to add music to radio stations instead of merely replacing them, I've ran into a problem I can't figure out. Only damn it all to iportno would understand who chtoli















Saints row 4 custom music